B.I.G. Theme: Jesus’ Friends Go and Tell
B.I.G. Idea: We believe that we can tell others about Jesus.
B.I.G. Bible Verse: Have faith in the Lord Jesus and you will be saved! (Acts 16:31, CEV)
August 1: Philip and the Ethiopian (Acts 8:26-39)
August 8: Peter and Cornelius (Acts 10:1-48)
August 15: Priscilla and Aquila (Acts 18:1-4, 24-28)
August 22: Paul and Silas in Prison (Acts 16:16-40)
August 29: For God So Loved the World (John 3:16)
CraftCenter
Make these color bags for yourself and your friends. You will need: quart-size resealable plastic bags; powdered blue, yellow and red tempera paints; hair gel; duct tape; measuring cups; and measuring spoons.
Create a color bag by placing ½ cup of hair gel into the bag. Add 1 tbsp. of each color of powdered tempera paint. Squeeze all air out of the bag. Seal the bag and place a piece of duct tape over the seal. Tape the top and/or bottom edge of the bag to the table.
Use the tips of your fingers to draw on the outside of the bag. Can you mix the colors? What colors appear? Erase what you’ve done and start again. Can you create shapes that relate to this month’s Live B.I.G. Bible stories? You might try a chariot (Philip and the Ethiopian), a tent (Priscilla and Aquila), or a jail cell (Paul and Silas).
FoodCenter
Make injera flat bread. If you make this, with an adult’s supervision, you will need: an electric skillet, wheat flour, unbleached white flour, baking soda, club soda, and vegetable oil.
Have the adult oil the skillet and preheat it to a medium-high temperature. Measure out the following ingredients into a bowl: 2 cups wheat flour, 1 cup white flour, and ½ tsp. baking soda. Measure and pour 2 cups club soda into the mixture. Stir until the batter is thin.
Give the batter to the adult to cook. To cook the injera, pour ¼ cup of batter into the skillet to form a thin, crepe-like pancake. Cook for 1–2 minutes. The surface will be bubbly. Do not flip the injera. Transfer to a plate.
Injera is an Ethiopian snack. As you enjoy it, review the story of Philip telling the good news of Jesus to the Ethiopian traveler (Acts 8:26-39).
ChallengeCenter
Try this activity with three or four friends. Don’t give up, no matter how hopeless it seems.
Have everyone stand close together in a circle. Have the players extend their right arms and take the hand of someone else, but not the person next to them. Have everyone extend his or her left arm and take the hand of someone else, but not the person next to him or her or the person whose right hand they are already holding.
Work together to untie the resulting knot, without letting go of hands. Pivoting hands is permitted.
Make a Difference
You can help out at your church by making altar cloths (with an adult’s help). You will need: fabric dye, wide rubber bands, rubber gloves, large container(s) for dying, lengths of muslin, scissors, and plastic bags.
Locate a space outside for the dying. Let an adult prepare the dye, using rubber gloves. Wrap rubber bands around the fabric. Carefully put the fabric in a container of dye. Let an adult, with his or her hands in rubber gloves, gently submerge the fabric. Leave the fabric in the dye for up to 15 minutes. Rinse the dye according to the directions on the package (generally using cold water,) wringing out the garment until the water runs clear.
Gently remove the rubber bands by untwisting them or very carefully cutting them. Hang the fabric to dry.
GameCenter
For this game, you will need: a beach towel, index cards, and a marker. Clear an open space. You will need an uncarpeted floor.
Write the words of the following Bible verse on the index cards, one word per card: “Have faith in the Lord Jesus and you will be saved!” Include the word Acts on one card and the reference 16:31 on another. Place all the cards on a chair at the end of the room.
Here’s where the game gets fun. Gather everyone at the opposite end of the room. Have one person sit on the towel and hold onto the sides. Two others will be the horses. They will each take one of the front corners of the towel.
The horses’ challenge is to pull their chariot, with rider, down to the opposite end of the room, stop at the chair so that the rider can pick up a card, and bring the rider safely home.
Caution: These horses do not run. Their goal is to hold onto the rider and safely collect all the cards.
When all the cards have been collected, have everyone put them in the correct order.